Multimedia Terminals

Subject description

1. Multimedia terminals: overview of multimedia terminals, overview of hardware and software, architectures of multimedia terminals.

2. Attributes of multimedia terminal equipment: functionality, performance, connectivity, compatibility, modularity, relevant standards.

3. Architecture of terminals, input/ouput units: display technologies, sensors, keyboards, interfaces, convergence, system integration.

4. Digital systems: basic principles of digital systems, CPU, memory, input-output units.

5. User interfaces' technological requirements: computing power, display resolution, energy efficiency, standard compatibility. Designing hardware and software systems.

6. Application design: algorithm reuirements, algorithm optimisation for target architecture.

7. Multimedia terminal life cycle: system analysis and design.

8. Technologies for advanced interaction: user requirements, user-centered design, ergonomy.

9. Wearable and mobile systems: characteristics, autonomi, connectivity.

10. Smart phone and tablet computer application domains: professional and home environments, learning, entertainment.

The subject is taught in programs

Objectives and competences

Understanding architectures and functions of multimedia terminals for data acquisition, processing and visualization. Mastering limitations and performance of terminal equipment for designing multimedia services. Co-design user-experience process and application design process. Designing multimedia equipment for different contexts. Understanding technological background for better service and application design.

Teaching and learning methods

The lectures provide a theoretical background on selected topics together with simple practical demonstrations. A complete study material is available online.

Practical work is being performed in the laboratory environment. Individual projects are based on selected topics and presented by students.

Expected study results

After successful completion of the course, students should be able to:

Analysing architecture and functions of modern terminal equipment in interaction with users.

Designing interfaces for human-computer interaction for multimedia services.

Facilitate the process of technology support for selected case study.

Analysing of existing products and conceptualize alternative solutions.

Evaluate solution in against to the specifications.

Basic sources and literature

1. Tamboli A. Build Your Own IoT Platform : Develop a Flexible and Scalable Internet of Things Platform. Apress Media LLC, 2022.

2. Benyon D. Designing User Experience: A guide to HCI, UX and interaction design. Pearson, 4th Edition, 2019.

3. Norris D. Home Automation with Raspberry Pi. McGraw-Hill Education, 2019.

Stay up to date

University of Ljubljana, Faculty of Electrical Engineering Tržaška cesta 25, 1000 Ljubljana

E:  dekanat@fe.uni-lj.si T:  01 4768 411