Subject description
Introduction to interaction in multimedia. Interaction design and components of interaction human-computer. Basics of user modeling and analysis of user requirements. Design and production of interactive multimedia content. Tools for creation of multimedia content. Introduction to modeling interaction with UML. Advanced input-output devices and technical capabilities of modern terminal equipment. Prototyping of multimedia systems.
The subject is taught in programs
Objectives and competences
Objective is to understand elements of interactivity and approaches to interactive content production. Understand interaction design and modern user interfaces. Use of selected software tools for planning and execution of interactive multimedia projects.
Teaching and learning methods
Lectures, demonstrations, practical laboratory work.
Positive evaluation of laboratory exercises and project is a prerequisite for the exam.
Expected study results
Understanding fundamental issues in designing interaction in multimedia systems. Use of tools for interactive content creation.
Basic sources and literature
[1] D. Benyon, Designing Interactive Systems, Addison Wesley, druga izdaja 2010.
[2] B. Shneiderman, C. Plaisant, Designing the User Interface, Pearson, peta izdaja, 2010.
[3] D. Shaffer, Designing for Interaction, New Riders, druga izdaja, 2010.
[4] K. Goodwin, Designing for the Digital Age, Wiley, 2009.