Interaction and Information Design

Subject description

The course is dedicated to a holistic perspective on information and interaction design. Emphasis will be given to computational aspects of visual messaging and development of interactive solutions, products and interfaces in hypermedia environments. Information and interaction design are considered as principal components of user experience that determines the usability of information services and products.

Syllabus outline:

Information design:

Models of visual perception

Design of visual messages

Presentation of information

Display of information

Display technologies

Navigation and interactivity

Interaction design:

User experience

Conceptual models of interactivity

Cognitive perspective on interactivity

Cognitive models of users

Collaborative and social aspects

Interaction technologies

Development process of interactive solutions

Usability assessment


Laboratory work centeres around the development and evaluation of hypermedia solutions. Students will design and develop a series of prototypes using various software tools for fast development. Beside software tools, sensors, interactive interfaces and electronic devices are used. Collaboration with students of new media at the Academy of Fine Arts at University of Ljubljana is organized.

The subject is taught in programs

Objectives and competences

To teach the design and presentation of information with emphasis on interactivity based on user and data centered multimedia software solutions.

Teaching and learning methods

Lectures using audio visual equipment. Laboratory work with special hardware and software tools. Individual and team assignments.

Practical work and evaluation of products.

Expected study results

Knowledge and understanding: Comprehension of basic principles of:

  • visual perception

  • information visualization

  • interactivity

  • augmented reality.



    Development of practical solutions of interactivity and information design for intelligent systems, for example for:

  • learning,

  • analysis of images

  • video surveyance,

  • creation and preservation of new media art.


    Reflection: Wholesome comprehension of the role of modern information technology in society in general and in particular in fine arts which offers a broad spectrum of possibilities for experimentation with these technologies. Reflection about the addiction with new information technology.


    Transferable skills:

Capability to tackle independently multidisciplinary research projects with the help of literature research and experimental work. Implementation of goal directed practical solutions.

Basic sources and literature

  • Christian Tominski, Interaction for Visualization, Morgan & Claypool, 2015.

  • Robert Spence, Information visualization: Design for Interaction, 2007.

  • Ben Fry, Visualizing Data, O.’Reilly, 2008.

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University of Ljubljana, Faculty of Electrical Engineering Tržaška cesta 25, 1000 Ljubljana

E: T:  01 4768 411