Multimedia content

Course description

Introduction and motivation for the use of multimedia content. The advantages of multimedia content in digital form. Specific requirements from hardware and software to work with digital multimedia content. Text as a multimedia content: creation, use, tools for working with text as a multimedia content. Graphics and images: creating, capturing and their use, the comparison of vector and bitmap graphics. Record formats.

Sound: creating, capturing, processing and its use. Record formats and distribution.

Video: capturing and digitizing video, video editing, tools for working with video content. Formats of digital video recording and distribution. Basic concepts of working with animations with basics of interactivity. Combining various multimedia content in the final multimedia product with added elements of interactivity. Multimedia product development process from the development plan through the product design to the production of the product. Documentation required for the development of a multimedia product. Knowledge about content copyrights.

Course is carried out on study programme

Multimedija 1. stopnja

Objectives and competences

The objective of the course Multimedia content is to introduce students into comprehensive field of multimedia content, which includes text, graphics, images, video, sound and animation. The goal of the course is to understand the concepts needed to master the use of standard software tools for creating, editing, integration and distribution of digital multimedia content.

Learning and teaching methods

The lectures provide theoretical background on selected topics together with simple practical demonstrations. A complete study material is available online.

Practical work is being performed in the laboratory environment. Individual projects are based on selected topics and presented by students.

Intended learning outcomes

After successful completion of the course, students should be able to:
Understand theoretical foundations of digital multimedia.

Apply basic concepts in various creative fields, editing and use of multimedia content.

Use of modern tools for editing and producing multimedia content.

Design multimedia content with the end user in mind.

Integrate individual multimedia elements into the final product.

Know basics of digital multimedia content distribution and content protection and rights of the content use.

Reference nosilca

1.01 Izvirni znanstveni članek 

1. BOVCON, Narvika. Literary aspects in new media art works. CLCWeb, ISSN 1481-4374. [Online ed.], 2014, vol. 15, no. 7, str. 1-13, ilustr. [COBISS.SI-ID 10410068]

2. BOVCON, Narvika, VAUPOTIČ, Aleš, KLEMENC, Bojan, SOLINA, Franc. "Atlas 2012" augmented reality : a case study in the domain of fine arts. V: First International Conference, SouthCHI 2013, Maribor, Slovenia, July 1-3, 2013. HOLZINGER, Andreas (ur.), et al. Human factors in computing and informatics : proceedings, (Lecture notes in computer science, ISSN 0302-9743, 7946). Heidelberg [etc.]: Springer, cop. 2013, str. 477-496, ilustr. [COBISS.SI-ID 2782459] 
tipologija 1.08 -> 1.01 

3. BOVCON, Narvika. Jezik gibljivih slik v računalniških vizualizacijah literarnozgodovinske podatkovne zbirke. Literatura in gibljive slike : tematski sklop = Literature and moving images : thematic section, (Primerjalna književnost, ISSN 0351-1189, letn. 37, št. 2). Ljubljana: Slovensko društvo za primerjalno književnost, 2014, letn. 37, št. 2, str. 119-133, 235-242, [244], ilustr. [COBISS.SI-ID 55119202] 

4. Likovne besede : revija za likovno umetnost. Bovcon, Narvika (glavni in odgovorni urednik 2016-). Ljubljana: Zveza društev slovenskih likovnih umetnikov, 1985-.

3.12 Razstava 

5. BOVCON, Narvika, MERVIČ, Vanja, VAUPOTIČ, Aleš. Tehniške slike = Technical images : razstava na festivlu Speculum Artium 2015, 15.-17. oktober 2015, 7. mednarodni festival novomedijske kulture Integriteta realnosti. [COBISS.SI-ID 4119547] 
Celotna bibliografija je dostopna na SICRISu:

Study materials

  1. N. Chapman, J. Chapman. Digital multimedia. Wiley Publishing, 3. izdaja 2009.
  2. Benyon. Designing interactive systems.Pearson, 2nd, 2010.
  3. Costello. Multimedia foundations, Elsevier, 2012.
  4. Spletni viri podani na posameznih predavanjih.

Bodi na tekočem

Univerza v Ljubljani, Fakulteta za elektrotehniko, Tržaška cesta 25, 1000 Ljubljana

E: T:  01 4768 411